A downloadable game

Download NowName your own price

This is an explicit reconstruction of Valve's classic game Portal for the Playstation Vita.

This has been achieved by standing on the shoulders of giants, and I owe a debt of thanks to Cody Andrews and his portal implementation for Unity (https://github.com/codand/Unity3DPortals)  as well as Valve for their life-changing game!

After a lot of really hard work the game is now complete and playable through to Chamber 14.

Setup Instructions

TheTRON has made a fantastic video going into the install process in detail if you're more of the visual type, please follow this video, give him a like and subscribe because he's put in a lot of effort!

Pay attention because this has changed slightly from last time so as to support deployment on VitaDB

Due to the nature of this project there's a two-tiered level of security to prevent this project being considered as distribution of game assets. The first is that the core files of the project itself is made as a xdelta against the original Portal game files, and the second is using "portal_pak_dir.vpk" as authentication within the game itself.

Step 1 Install the VPK:

  • Download the VPK from here, or from VitaDB and install as you usually would. At this stage the game will crash during launch because you need to install the Media directory that contains copyrighted content

Step 2 Convert the xDelta to Media.zip and Install in ux0:app/APTR1007/Media

  • Make sure that your version of Portal is up to date. This process uses the version that's available on Steam and there's really no excuse not to buy it as it's only $9.99!
  • Download ApetureReconstructedFiles_0.1.72.zip and when it's complete place it into the data directory for the steam version of the Portal game (C:\Program Files (x86)\Steam\steamapps\common\Portal\portal)
  • Select "Extract here" and extract the zip into this directory. It will add ApetureReconstructedFiles.xdelta, xdelta-3.1.0-x86_64.exe, and ApplyPatch.bat
  • Run ApplyPatch.bat and wait for the process to complete. The process will give you a decrypted "Media.zip" folder which contains game content
  • Extract the resulting "Media.zip" folder and install over ux0:app/APTR1007/Media on your Vita, replacing any existing files in that directory
  • The files installed by the process can now be deleted if you wish

Step 3 Setup Authentication:

I have designed ApetureReconstructed to require the original game file "portal_pak_dir.vpk". I do not know if this will be specific to the English version, but it's the one from the Steam distribution

Make sure that your version of Portal is up to date

  • Copy "portal_pak_dir.vpk" from C:\Program Files (x86)\Steam\steamapps\common\Portal\portal to the Data directory for Apeture:Reconstructed: ux0:data/AptrRecon
  • This should now appear as ux0:data/AptrRecon/portal_pak_dir.vpk
  • If you wish to make this process easier you may want to run Apeture:Reconstructed first so that it will create the data directory for you, but remain stuck at the authentication screen

For help and assistance please visit my Patreon page: https://www.patreon.com/MRKane005

Updated 10 days ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorMRKane
GenrePuzzle
Tagsreihen, vita

Download

Download NowName your own price

Click download now to get access to the following files:

ApetureReconstructed_0.1.72.vpk 28 MB
ApetureReconstructedFiles_0.1.72.rar 63 MB

Comments

Log in with itch.io to leave a comment.

I created an account just to post this...

The project is great :D


 

(+1)

That graphic is fantastic!! Thank you so much! You know if we had a box it'd probably be that.

Deleted 2 days ago

I just gave it a crack and was able to download both files from itch, I'd guess it's a vpn firewall thing? I'm really not sure about this one sorry.

are you planning on making a GLaDOS fight. also in test chamber 09 you can get 2 cubes from the cube dropper if you fizzle the cube after holding it above the fizzler

(2 edits)

Hopefully I'll be able to get to that point before the end of the competition! Personally I'm underwhelmed with the current GlaDOS fight and am trying to think up ways  to jazz it up a bit. The core conceit being that the player will now be able to hurt GlaDOS with everything that's hurt the player in the game, and to have a transforming arena as the fight goes on - I'm really open to suggestions here!

Great find on Test Chamber 09 - I'll put that down in the bug list. Thanks a heap! It's little things like this that can truly make a game great!

Thank yo for responding to me. the game is looking great so far.

THIS IS GREAT!! i cant wait for the port to be complete.

(+1)

Glad you're enjoying it!

I created a video on how to install that masterpiece on their vita, don't worry I gave your credit

That's fantastic!! I've had a couple of people ask how to do the install! You wouldn't have a link there so I could refer people to it

Sure, here it is 

(+1)

That's a really easy to follow video! Would you mind if I linked it with the install guide?

(1 edit)

There's no furniture in the launch room. Is this normal? And the player is only shown as a "block" in mirrors...

(+1)

i think the game is still only on indev hoping that its development continues tho

(+2)

will there be cake

(+2)

Personally I feel that there was insufficient cake in the original game

(+1)

is this open source?

(+2)

Technically the portal solution is as it's under the MIT license using Unity 3D. I'd have no problem with making the GIT repo open after this is done, but I'll have to make sure I've not accidentally put up any copyright assets.

Great work! I did find a bug where you can jump on a companion cube you are already picking up and fly around the chamber on it.

(+1)

I never thought of that! Ok, serious question: is it a bug or a feature that's worth leaving in? ;)

I'd say leave it in!

(+1)

HA! Brilliant! Here I had added it to the bug list as something to address, but won't get around to fixing it any time soon as my main priority is to try to get as much of the game complete as I can before polishing it ;)

(1 edit) (+1)

This looks amazing! im a big fan of portal and i've been WAITING for so long for someone to make a decomp/demake of portal on the vita wishing you good luck on the contest!

Thanks for the support! It really means a lot while I'm wrangling things into order! I'm so glad you've been enjoying the game!

after test chamber 5 i crash in the elevator

Fantastic bug report! This sounds like a typo I made while trying to rush everything out. Frustratingly I probably won't get another build out until I've got a lot more content built into the game - in the meantime might I suggest using the chambers menu to get past this oversight?

Deleted 41 days ago

ohhh is there only  5 chambers rn?

(1 edit)

That's all I've managed to do since the competition started ;) I'm working on getting more built.

ohhhh that makes sense :) cant wait to see more! its really good!

(+2)

Incredible work man!

(+3)

Thank you so much! She's been a labor of love and I've got a fantastic group of friends helping me with testing!